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Making low poly models in blender
Making low poly models in blender













To give your chair some good looking defects, make a normal map of your texture (I use the Quixel suite) and apply this as well as your texture inside UE4. I’m not sure if there’s an easy way to “project” your high quality map on a low quality model inside Blender- so I would suggest creating your LOD 0 as your highest quality model from blender and import that to UE4 and make sure your texture and lightmaps as you expect before moving on to different LODs. Doing it completely inside blender, you will have to pay close attention to your UV’s (make sure they don’t overlap) and create a nice texture that’ll make your chair look high quality even when you don’t have many vertices. Using a program like Zbrush would be the easiest way to like you said “map the high poly texture to the low poly model” as it does this automatically for you. I would suggest re-modeling this chair as a low poly model itself, keep your poly count low and try to use connecting vertices to make it one coherent complete object. Your model looks like it is made with a lot of cylinders and separate shapes which will just translate to being a pain in the neck to actually make a working low poly model especially if you’re going to create lightmaps/etc from this model in order to properly import it into unreal engine. You first want to make a model that translates well from high poly to low poly.

making low poly models in blender

However, this is not easily done in Blender.

making low poly models in blender making low poly models in blender

Yes your method is theoretically correct.















Making low poly models in blender